Wayfarers Coat SSE - Consistency Patch.esp Mantle of The Silver Hand Consistency Patch.esp Krev The Skinner's Mantle by Hothtrooper44.esp Lustmord Vampire Armor Consistency additions.esp Lustmord Vampire Armor - Consistency Patch.esp NPC Retexture Merge Consistency Patch.espįaction Crossbows - Consistency Patch.espĬrimson Ranger Armour Consistency Patch.esp If the Dark Face Issue Report returns clean then you can go ahead and build the merge now. Any NPC listed here has Dark Face and you will need to troubleshoot what you did wrong.
Extract the content of the archive and place the ini file in SSEEdit/Edit Scripts.
Once NPC Plugin Chooser is finished it a good idea to run the Dark Face Issue Report before we actually build the New NPC Retexture Merge. Run zMerge to generate the merge as usual.Additionally, masters of the active plugins will be enabled as well until there are no missing masters left.
The mods that contain those plugins will be enabled and the plugins placed at the end of the load order.Finally, click the Prepare merge in active profile button and close the window.Run Prepare Merge again and select the plugins you want to merge by pressing the copy to clipboard button on the merge table, then hitting the Import entries from clipboard button on Prepare Merge.Change to a new profile for creating the merge.The virtual file system of this profile will be used to generate the plugin-to-mod mapping. Run Prepare Merge from the plugin menu and select this as the base profile for merge preparation by clicking on Load active profile as base. Select your main profile where all your mods are enabled.Once you have created a merge profile, run the following steps to prepare the merge: Switch to your newly created profile, right click on the list of mods, and select All → Disable all mods.Īs you create your new merges, you will follow basically the same process for creating each merge profile, while using the "Blank for Merges" profile as the base.
A: No, Legacy has self patching capabilities when you have the supported mod loaded.
You will have to update merges in the future as included mods get updated, and not having to hunt for masters every time will greatly increase the likelihood that you hold on to a little of your sanity. To make your life easier in the long run, I strongly suggest creating a merge profile for every merge in this guide, and keeping them. Earlier in the guide, you set up a plugin for MO2 called Merge Plugin Hide which will be used to automate moving merged plugins to the Optional directory for their respective mods. It adds the Dragonborn Gallery to Solitude in Skyrim, this Gallery is home to more than 2500 displays for the unique treasure, weapons, and armors, found throughout the base game and added via various mods.In this step, you will be using a program called zMerge to reduce the overall ESP count. This playthrough is centered around the 'Legacy of the Dragonborn' Mod. In today's episode! We reequip ourselves with some newly added weapons courtesy of the Immersive Weapons Mod! and then we make our way to Ivarstead! getting a bit lost along the way! Click here to subscribe ► It helps a ton!Īlso Like the video! Or Dislike it! I appreciate the input either way.